Chorus
~~~~~~
Chorus
is an effect that is used to create feeling of several instruments,
playing in unison, when there's only one and generally to increase
richness of the sound.
WetDryMix:
A delayed/original sound rate controls the presence of flanger in the
sound. Because flanger is an interaction between those two, maximum
flanger is achieved when WetDryMix is set to 50%.
Depth:
Controls the maximum pitch and is expressed in % of
Delay.
Frequency:
This is period of the Wave Shape repetition.
WaveShape:
Sets the delay variation envelope. 0 is square and 1 sine.
Phase:
This determines posistion of left and right chorus on the LFO = low
frequency oscillator = WaveShape. Phases 0 and 4 set the channel
difference to period/2, phases 1 and 3 to period/4 and finally phase
2 to zero.
Feedback:
Picks the chorus output and sends it back to the input, which results
into a metallic effect, easily audible at higher feedback settings.
Lower values add dark and higher bright resonance.
Delay:
Fundamental delay of the "wet" sound.
Setting
examples:
Natural
chorus
WetDryMix:
30
Depth: 10
Frequency: 0.80 hz
WaveShape:
1
Phase: even phases
Feedback: 25
Delay:
10
Sounds good anywhere used (almost.)
Synth
fatness
WetDryMix:
80
Depth: 10
Frequency: 2.5 hz - can go
lower
WaveShape: 0
Phase: idle
Feedback:
0 to -30/+30
Delay: 20
Weird
drums
WetDryMix:
80
Depth: 100
Frequency: 2.5 hz
WaveShape:
0
Phase: idle
Feedback: -30/+30
Delay:
20
Standard synth
chorus
WetDryMix:
30
Depth: 10
Frequency: 2.00 hz
WaveShape:
0
Phase: 2
Feedback: -30/+30
Delay: 8